World 141 Settings

Game speed 2
Unit speed 0.5
Resource production factor 1
Barbarian village spawning 150% chance when a player joins the world
Bonus village spawning 0% chance when a player joins the world
Ability to demolish buildings Active
Morale Active (time-based)
Milliseconds Active
Fake limit Inactive
Research System 3-level system
Church Inactive
Watchtower Active
Quest System Active
Achievements Active
Growing barbarian villages Active up to 500 points
Bonus villages No bonus villages
Time frame for cancelling attacks 10 minutes
Time frame for cancelling transports 5 minutes
Night bonus Active, players can select the 8 hour time frame, +100% additional defense against attacks.
Protection for beginners 5 days
Max attack ratio (attacker:defender) 20:1 for the first 60 days
Flags Active
Scavenging Active
Hauls Active
Stronghold Inactive

Units

Archers Inactive
Scout system The scout can report troops, buildings, resources and foreign units depending on the researched level
Paladin Inactive
Militia Active

Nobleman

Purchased using Gold coins
Max nobleman travel distance 30 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 2

Configuration

Tribe member limit 25
Ability to attack tribe members Attacks vs tribe members turn into visits and thus do not deal any damage
Tribe levels Active
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 30 days within the last 60 days.
Free trading Active, time restriction based on the start of the individual player
Support outside tribe Supporting villages outside player's tribe is not possible. Tribe membership is checked both when support is sent and on arrival. Support is withdrawn on tribe change.
Ability to select starting direction Active
Victory requirements One tribe must hold 23 Rune Villages in every populated continent for 5 days
Start date Jun 27,2024 10:30